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Promotion Quest: Aren’t the Remains Supposed to he in the Sarcophagus?Īlignment: Vampires, like Dark Elves, are hybrids that specialize in combat and a little bit of spellcasting, and are immune to mind attacks. Unlike the Minotaur, they don’t have any armor restrictions, but nor do they have any magical abilities. They can’t wear the heaviest armor, but make up for it by having extra hitpoints. Promotion Quest: Ancient Homelands Become the New HomelandsĪlignment: Trolls are comparable to Knights, in that they specialize in combat. And don’t forget the Town Portal or Loyd’s Beacon spells – both will remove hours of pointless walking through the lands, or provide quick escapes. Not only are his offensive spells powerful, but useful resistance spells ensure that your party is ready to deal with elemental monsters late into the game. He’s very weak, unfortunately, and can only defend himself with either a dagger or staff. They have access to all elemental schools within the game, and also the Dark skill, which contain some of the most devastating spells available. Promotion Quest: A Lost Book in a Library?Īlignment: Necromancer are exclusive spellcasters. Advanced players who think the Cleric will make the game too easy might consider recruiting a Minotaur. One interesting limitation is that they can’t wear helmets or footwear, which is quite a drag. They’re also the only class that can max out the Axe skill, but unless you find a unique axe to use within the game, this isn’t particularly useful.
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They can heal your party and boost their strength, but not quite as competently. A knight’s high amount of hitpoints will also mean that he will usually be the last guy standing after a brutal fight.Īlignment: Minotaurs lean mostly towards combat but also have access to a few Clerical skills. Knights are good craftsmen, and can repair broken items in the field – a skill that will become steadily more useful towards the end of the game. Their damage output can further be upgraded with Body Building and Armsmaster. Their specialized spells give them even more powerful dragon breath attacks, and there’s even one spell that lets you fly around.Īlignment: Knights are purely combat-oriented, which is why they can max out all combat-related skills except for Axe and Bow. Their ranged attacks deal good damage without consuming any spell points. In fact, they sort of make the game too easy. They’re also the only character who can max out the Disarm Trap skill, although the Necromancer’s Telekinesis spell does the same thing.Īlignment: You can’t start as a Dragon, but boy are they fun when you get them in your party. They are highly charismatic and hence can max out the Merchant skill, and thus your party will likely never have serious gold shortages. They also bring their own spell repertoire, much like Vampires. They also make quite good traders.Īlignment: These guys are archers with a side focus on basic elemental magic. They make average combatants, though they can wield a mace and wear medium armor competently to be an asset in close combat.
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They can cast important stat-boosting spells that help your party, and is also the only class who can max out the Light skill. Here’s a rundown of each character class.Īlignment: Clerics are primarily healers and support casters. The types of characters you’ll hire will be your prime concern, since forming a balanced party (made up of fighters, clerics and mages) is quite important. Your starting character isn’t as important in Might and Magic 8 since you’ll eventually be able to hire four more party members, offsetting any initial weaknesses you may have.
#WHEN NEW HEROES OF MIGHT AND MAGIC 8 UPGRADE#
Along the way you have to fight monsters, solve quests, upgrade your characters and ransack dungeons, all of which will be covered in this guide. Might and Magic VIII: Day of the Destroyer is like most Might and Magic games, though here you start out as a single character and must find willing adventurers to join you in your quest to save the land.